Boss

On here you'll find information about Game Bosses.

First thing you can notice when the boss is appearing in the field (PvP only), it will do an animation which lasts for a few seconds where Blizzard can Apply Slowness effects and Spike/Landmine can damage the boss before it goes to the starting point. Boss Health points seems to be random, but are still based on a Hp Range (based on wave/n° of boss).

Any boss won't be affected by Death/Hell and some other Dice will work different on them.

Death/Hell Dice: Their special ability will not affect the Boss.

Holy Sword Dice: His special ability will deal % of the Boss Remaining Hp, the damage % is proportionate to the Dice Class and Level-Up In-Game.

Nuclear Dice: When merged will deal % of the boss Remaining Hp, the damage % is proportionate to the Dice Class and Dots amount when merging.

Landmine Dice: Once in a while landmine will install a Special Landmine which will deal % of the Boss Remaining Hp, the damage % is proportionate to the Dice Class and Level-Up In-Game.

Element Dice: When the Element Sphere hits the Boss it will % of the boss Remaining Hp, number of spheres can be increased with Dots, when spinning speed is increased with Level-Up In-Game.

Gun Dice: When Gun Dice reaches 7 Dots, it will transform into Sniper Dice, which will deal high % of the boss Remaining Hp, but attack speed is low. Damage % can be increased through Class-Up only.

Small Boss
Generates on PvP and PvE. Will spawn every 10 waves after the 5th wave (5-15-25-35-45), that changes when Leon Boss is passed.

No Abilities.

Snake
Snake will trigger his ability a couple of seconds after spawning.

Ability (Summon): Summons 2 normal enemies and 1 fast enemy. Cooldown: 8 Seconds.

Summoned enemies health is based on Snake's remaining health. Normal enemies will have 10% of Snake's HP (Boss HP/10) and fast enemies have 5% of Snake's HP (Boss HP/20).

Silencer
Silencer will trigger his ability a couple of seconds after spawning.

Ability (Silence): Silences two random dice on your board. Cooldown: 8 Seconds.

If Atomic Dice is Silenced, it can no longer attack directly, but the spinning spheres will still damage Silencer.

Knight
Knight will trigger his only ability a couple of seconds after spawning.

Ability (Randomize): Switches all the dice in the board, dots are not affected. Cooldown: 8 seconds.

Can be used as a Growth Boost or for Assassin/Summoner Merging. Can also be good for when you have a bad board. Knight is strong against builds that require specific layouts, such as, Gear and Atomic.

Magician
Magician will trigger his first ability after a couple of seconds after spawning.

Magician has an ability cycle.

First ability (Meteor): Casts a meteor that will destroy a random dice regardless of dot count. The meteor can be avoided by merging or by killing the Boss. Time till next ability: 5 seconds.

Second ability (Cleanse): Deletes everything on the track and removes effects on himself. Also gains a temporary shield that prevents effects on him such as Slow/Poison. Cleanse resets Lock/Teleport so they can trigger their effects again. When using teleport it is possible for Magician to destroy all dice on the board with Meteor. Time till next ability: 5 seconds.

Third ability (Self Heal): Heals himself. Time till next ability: 5 seconds.

Leon
Leon will trigger his first ability a couple of seconds after spawning then will only use his second ability.

Leon, unlike other bosses, will trigger the first ability only once.

First ability (Howl): Downgrades half of your dice on the board by 1. Dice with only 1 dot will be destroyed. Time till next ability: 5 seconds.

Second ability (Dash): Dashes forward on the track, ignoring any slowing effects, but can be stopped by the Shield Dice's barrier. Cooldown: 5 Seconds.