PvE (Player versus Enviroment)

In PvE ( Also called Alliance and Co-op mode ). You will be playing together with another player facing wave after wave of enemies in order to gain cards to open the card box. PvE unlike PvP has a preset boss rotation ( Summoner, Silencer, Knight, Magician and Leon). Unlike PvP each wave has a limited amount of enemies making SP management a crucial factor in this game mode. To compensate this, whenever an enemy dies the same amount of SP is gained by both players in the match. Furthermore you will face a boss on waves 10, 20, 30, 40 and 50, after which boss will spawn every 2 waves. ( Note that there will be increasingly more speedy enemies and less normal ones as you get to higher waves ).

When you first play PvE you will notice a difference on the path the enemies take, unlike PvP ( That has a single path going around your track ). PvE has a T shaped path in which the enemies spawn at the same time on both sides, where you will be able to attack your side only until the enemies reaches the common corner. Note that the path is shorter than in PvP!

After wave 50, bosses will spawn every 2 waves and you will get 3 cards per wave.